Plan. Predict. Execute.
Build a squad of three bio-abominations called Compulsors. Plan your moves, predict theirs, then watch both sides act at the exact same time.
A fast-paced turn-based tactics roguelite where a perfect read wipes the board, and a single bad call turns your turn into a glorious bloodbath.
Both sides act at once.
No waiting, no downtime. Time stops while you queue up to three actions for each Compulsor; then both squads move together, turn after turn, in compact and lethal 3v3 arenas.
Abilities target space, not units: aim where they'll be. Collide bodies to cancel their moves. No dice rolls: when the plan fails, you know why.
Steal their power.
Every downed Compulsor is a loot drop of flesh and abilities. Rip them away between battles, then swap them in or add them on to build increasingly absurd squads.
The monster that nearly wiped you out in the last fight becomes the weapon you flatten the next one with. Your squad is never finished.
Experiment. Fight. Die. Repeat.
Carve your path through a branching map of brutal battles, strange events, elite encounters and arena-clearing bosses. Routes, enemies and abilities are procedurally generated.
Dying is just part of evolution. Every run is a new experiment.
Three per squad. A legion to unlock.
Each Compulsor has its own role, passive traits and tactical behavior, and a unique ability hardcoded into its DNA. Defeat bosses and elites to unlock new ones.
Mutate them mid-run with wild mutations, devastating special attacks and organic relics. Forge a different war machine every run.
Screenshots
Work in progress: visuals and features may change.
A bizarre and pulsing realm. Retro-futurism meets stylized body horror, with a soundtrack built by translating real bio-data into organic-synthetic sound.
How far ahead can you think?
Built with its players: follow development, share feedback and be the first to hear what's next. Wishlist it, join the Discord, and help break the next build.
